It is common for a MUD room to own its NPCs. The pub clones its barman on reset, the gate clones its guards, and when the room leaves memory they go with it. The next barman is a fresh clone with the same name. That works until you want a town where people have a job, a house and hours to keep, and still have them after a reboot.
In Hexagon the people of a game belong to its areas. A location clones nobody: the area keeps its population as data, and when a location loads, the area brings in the people who stand there. This post follows that system from the template to the hourly round. It builds on the location system.


